A maker who sells to the public and a maker who sells to shops are running two different businesses out of the same workbench. I have worked through this question myself, and I am not going to pretend my own ledger settles it for you, so everything below that has a number or a rule in it comes from published guides, linked where it is used.
The two guides I leaned on are both written for makers: one from Faire’s blog on wholesale basics and one from Craftybase on pricing handmade products for wholesale. Both are published by companies that earn their living from makers, so their enthusiasm for wholesale deserves a raised eyebrow. The arithmetic inside them still holds up without the enthusiasm.
Two prices for every product
The same object needs a retail number and a wholesale number
Faire puts the starting point plainly: “you’ll need two price points for each of your products.” One is what a customer pays you. The other is what a shop pays you, and the shop then adds its own markup before anyone walks out the door with the thing.
The convention both guides describe is keystone pricing, where the wholesale price is half of the retail price. Faire’s version is a single line of arithmetic: retail divided by two. Craftybase calls keystone “the standard expectation” in boutique and gift retail, which tells you how a buyer at a shop is likely to think before you have said a word.
That half is the whole problem. A shop that doubles your wholesale price is paying for floor space, staff and the risk of an unsold shelf, and you are being asked to live on the other half. Whether the half is enough depends entirely on what the object costs you to make, and most makers have never added that up honestly.
What goes into the cost before anything is halved

Materials are the easy line
Craftybase lists what belongs in the cost of making a product: materials at current purchase prices, labor at a rate that pays at least minimum wage including your own time, packaging, and a share of overhead such as rent, utilities, insurance and equipment wear. Faire’s list is shorter, materials and labor plus the profit you want, with a second method that adds overhead on top.
Labor is where makers cheat themselves. Your own hours feel free because no check is written for them, and so they get left out, and the price comes out low enough to look generous. Craftybase warns that a candle with about $3 in materials could carry a true cost of $7 to $9 once everything is counted. The candle is the guide’s example, not mine, but the pattern is old: the number you remember is the material, and the number that matters is everything else.
Packaging matters more at wholesale than at retail. A shop expects a product that arrives ready to sit on a shelf, and Craftybase says to count it. A single customer will forgive a plain box. A buyer who unwraps forty of something at once is looking at the presentation as part of the order.
The test Craftybase gives
Divide the retail price by four
Craftybase offers a quick viability check. Its formulas are cost times two for the wholesale price and cost times four for the retail price. Run backward, that means you divide your retail price by four, and if the result is larger than your fully loaded cost, keystone wholesale works. Its example: a $28 retail price implies a ceiling of $7. A cost of $6.50 passes. A cost of $9 fails.
The same guide works through an $8 cost, a $16 wholesale price and a $32 retail price. The shop keeps $16. You keep $8 on a wholesale sale and $24 on a retail one, so by Craftybase’s count you need about three times the volume at wholesale to match what a retail sale earns you.
That three-to-one ratio is the sentence I would tape above the bench. Wholesale is not a discount version of retail. It is a trade of margin for volume, and the volume has to be real, meaning orders that actually arrive and that you can actually fill, before the trade makes sense.
The test also has an uncomfortable side. If your product fails it, the fix is not to take a smaller cut and hope. Either the cost comes down, the retail price goes up, or the product stays retail only. Craftybase notes that a $2 error in cost eats a quarter of the gross margin at wholesale, and a quarter is not a rounding error.
Minimums, where the two guides disagree

The shop wants a small order and you want a worthwhile one
Faire separates two ideas. A case size is the fewest units a shop can buy, with orders in multiples of it. An order minimum is the dollar amount a shop must spend. Faire suggests keeping case sizes under ten so that small shops can buy, proposes first-order minimums of $100 to $150, and says you can lower or drop minimums for repeat buyers.
Craftybase gives bigger figures. It describes common opening minimums of $150 to $200 per order, with reorder minimums of $75 to $100, and unit minimums often at six per product. Its reasoning is a good one: set the minimum at the point where the order covers the packing, the shipping and the admin time. Its example is a $60 order that takes an hour to pack, which the guide calls unprofitable.
Two guides, two ranges, no single correct number. That is how it should look, because the right minimum depends on what your product weighs, how long it takes to pack, and how much a shop buyer is willing to spend on a name they have not heard of. A heavy, fragile piece wants a higher floor than a lip balm.
Undercutting yourself
The retail price has to stay firm
The risk Craftybase spends the most time on is the one makers see last. If a shop that buys from you also sells online, the shop can end up competing with your own site, and a lower price at the shop will make your own customers wonder what they are paying you for. The guide recommends a minimum advertised price policy and holding your own retail price steady. Faire’s article does not address this at all, which is worth knowing: the platform telling you how to open the wholesale door is silent on what happens once the door is open.
Craftybase also warns about pricing in the wrong direction. If you start from the retail price you want and shave it down to a wholesale figure, instead of building up from cost, you can land below what the product costs to make. A large order at that price locks you in, and the guide points out it cannot be renegotiated in the middle of a season.
I will add one honest turn against my own caution. A fear of undercutting your retail price can keep a maker from ever finding out whether shops would carry the work at all. A small first order, priced from a real cost number and capped by a sensible minimum, is a cheaper way to learn than another year of wondering.
A made-to-order piece is a different animal

Disclosure: Marcellino NY is my own business, so I have a financial interest in it
Marcellino NY has been my own business since 2010, and what it makes is handmade English bridle leather briefcases with bespoke customization. I mention it because the keystone arithmetic runs differently for work that is built one at a time to someone’s order. The labor line is large, the materials are expensive, and a single piece can take long enough that the three-to-one volume ratio stops being a spreadsheet exercise and becomes a question of how many hours exist in a month.
I am not describing how Marcellino NY prices, whom it sells to or how it sells, and nothing here should be read as a result from it. The point is only that Craftybase’s divide-by-four test is blunt about a product that needs many hours of skilled labor: if your cost is mostly your own time, the test is telling you something true about how many hours you can afford to give away at half price.
For objects that sell by the dozen and cost little per unit, wholesale is a natural fit. For objects that sell one at a time and cost a great deal of attention, retail is where the work gets paid for properly. Many makers sit between those poles and need to do the calculation on each product rather than on the business as a whole.
Start by pricing one product from the bottom up: materials, packaging, your hours at a rate you would pay someone else, and a share of overhead. Divide the retail price you want by four. Compare. If the product passes, ask what minimum covers the packing and shipping of a small order, and write that number down before a buyer asks for it. If it fails, you have learned that wholesale is closed to that product for now, which is useful and costs nothing.
Then look at your own site. If a shop will sell your work at the same price you do, both channels can live. If it will not, the shop is a risk.
For informational purposes only. Pricing examples come from the linked guides and are not a forecast of what any shop will pay; consult a licensed accountant or financial advisor before setting prices or taking on large orders.
Sources
- Faire, Wholesale basics for brands, makers and artists: https://faire.com/blog/selling/wholesale-basics-for-brands-makers-and-artists
- Craftybase, Pricing handmade products for wholesale: https://craftybase.com/blog/pricing-handmade-products-wholesale
- Video: How to Price Your Handmade Products (for retail and wholesale), Rondelle Designs on YouTube: https://www.youtube.com/watch?v=FyaN3WglVXo
